# \[ASK\] implementing A\*

**URL:** <https://forum.kirupa.com/t/ask-implementing-a/321628>\
**Category:** programming\
**Created:** [April 26, 2011, 8:59am UTC](https://forum.kirupa.com/t/ask-implementing-a/321628 "2011-04-26T08:59:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kireikizaki](https://avatars.discourse-cdn.com/v4/letter/k/c77e96/32.png) [@kireikizaki](https://forum.kirupa.com/u/kireikizaki)\
**Post date:** [April 26, 2011, 8:59am UTC](https://forum.kirupa.com/t/ask-implementing-a/321628/1 "2011-04-26T08:59:47Z")

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hi, I wanna know about how we can apply A\* algorithm in Flash…  
As far as I know, A\* algorithm requires ‘nodes’ to be able to calculate the shortest path available. and I guess on a flash game, a node could be presented by a tile (tile-based game).  
so my question is, can we implement A\* on a game that is not tile-based?  
If we can, what do we use as a ‘node’ for the algorithm?

Thx…
