# Asynchronous operations

**URL:** <https://forum.kirupa.com/t/asynchronous-operations/313122>\
**Category:** flash\
**Created:** [August 20, 2010, 5:31pm UTC](https://forum.kirupa.com/t/asynchronous-operations/313122 "2010-08-20T17:31:15Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![efos](https://avatars.discourse-cdn.com/v4/letter/e/a5b964/32.png) [@efos](https://forum.kirupa.com/u/efos)\
**Post date:** [August 20, 2010, 5:31pm UTC](https://forum.kirupa.com/t/asynchronous-operations/313122/1 "2010-08-20T17:31:15Z")

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Is it possible to delegate heavy computations to be handled asynchronously (on the user’s machine)? When it’s done, I could just fire an event, catch the new data, and update.

I have played with this for lesser operations, by just setting up a que and only handle a few operations per frame; but is there another method? That feels like a heavy handed workaround, and it won’t scale with faster/slower machines. IE: 12 operations per frame works fine on the test machine, but my machine can handle more, but won’t do it because it’s hard coded.
