# Attach and remove sprites using TweenLite

**URL:** <https://forum.kirupa.com/t/attach-and-remove-sprites-using-tweenlite/313092>\
**Category:** flash\
**Created:** [August 19, 2010, 4:39pm UTC](https://forum.kirupa.com/t/attach-and-remove-sprites-using-tweenlite/313092 "2010-08-19T16:39:53Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![zeldalink](https://avatars.discourse-cdn.com/v4/letter/z/94ad74/32.png) [@zeldalink](https://forum.kirupa.com/u/zeldalink)\
**Post date:** [August 19, 2010, 4:39pm UTC](https://forum.kirupa.com/t/attach-and-remove-sprites-using-tweenlite/313092/1 "2010-08-19T16:39:53Z")

</div>

I’m creating visual effects using TweenLite, which currently only manages the \*\*tweens \*\*for me, can I also \*\*attach \*\*a sprite at a specific time? (using “delay”)

Basically I want to use TweenLite to attach/remove sprites apart from just tweening existing objects.
