# Basic Node Based Pathfinding

**URL:** <https://forum.kirupa.com/t/basic-node-based-pathfinding/543937>\
**Category:** Uncategorized\
**Created:** [February 17, 2015, 1:02pm UTC](https://forum.kirupa.com/t/basic-node-based-pathfinding/543937 "2015-02-17T13:02:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![JekasG](https://avatars.discourse-cdn.com/v4/letter/j/ccd318/32.png) [@JekasG](https://forum.kirupa.com/u/JekasG)\
**Post date:** [February 17, 2015, 1:02pm UTC](https://forum.kirupa.com/t/basic-node-based-pathfinding/543937/1 "2015-02-17T13:02:05Z")

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Hi everyone,

I am new to pathfinding but i have read and watched through some articles, blogs and videos about Pathfinding.

Since those that i have read and watched from are mainly for RTS Games, Grid Based Pathfinding.

I couldnt find any tutorials where it explains in details of how you can make your own Node Based Pathfinding System.

So i hope, you guys could give me some insightful information to enlight me or even provide useful links which can help me.

I just want to make a very Basic Node Based Pathfinding system, and from that i hope to work from it to make it into a Pathfinding System suitable for my game.

Thank you in advance, you help is very much appreciated.

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**Author:** ![linusj](https://avatars.discourse-cdn.com/v4/letter/l/b2d939/32.png) [@linusj](https://forum.kirupa.com/u/linusj)\
**Post date:** [February 17, 2015, 3:18pm UTC](https://forum.kirupa.com/t/basic-node-based-pathfinding/543937/2 "2015-02-17T15:18:15Z")

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I like the ant simulation pathfinding. It seems very robust and easy to implement. Also it allows for behavior to be implemented in the path finding.

Basically it is a random walk made by several placeholders, combined with a slowly evaporating database/grid/pheromone track

here is a video [https://www.youtube.com/watch?v=41fbig0tlPs](https://www.youtube.com/watch?v=41fbig0tlPs).
