# Battle Engine

**URL:** <https://forum.kirupa.com/t/battle-engine/191365>\
**Category:** open source\
**Created:** [June 20, 2006, 12:05am UTC](https://forum.kirupa.com/t/battle-engine/191365 "2006-06-20T00:05:23Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![woad](https://avatars.discourse-cdn.com/v4/letter/w/34f0e0/32.png) [@woad](https://forum.kirupa.com/u/woad)\
**Post date:** [June 20, 2006, 12:05am UTC](https://forum.kirupa.com/t/battle-engine/191365/1 "2006-06-20T00:05:23Z")

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Here’s my second attempt at a battle engine for a game i’m creating after the first one I created failed miserbly like my mom’s cooking. It’s simple right now and i know it could use some work, but first I want to see if there’s a better way to do it and someone could point me in the right direction. Also I don’t know how you would make it non-hardcoded, like you would just attach movieclips of the regiments onto the stage and do all the battle stuff with them. Any ideas, help, or critque would be fantasic. :king:

I edited it a little bit, the battle goes faster and is more accurate.  
Again: I edited it again, for some reason it wasn’t calculating in the armor.
