# beginBitmapFill and smooth

**URL:** <https://forum.kirupa.com/t/beginbitmapfill-and-smooth/262253>\
**Category:** flash\
**Created:** [June 4, 2008, 12:56pm UTC](https://forum.kirupa.com/t/beginbitmapfill-and-smooth/262253 "2008-06-04T12:56:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![kkos](https://avatars.discourse-cdn.com/v4/letter/k/a9a28c/32.png) [@kkos](https://forum.kirupa.com/u/kkos)\
**Post date:** [June 4, 2008, 12:56pm UTC](https://forum.kirupa.com/t/beginbitmapfill-and-smooth/262253/1 "2008-06-04T12:56:45Z")

</div>

Since i upgraded to Flashplayer 9.0.124.0 i’ve noticed that using textures on 3D Objects  
via the beginBitmapFill method and setting the smooth attribute to ‘true’ causes the player to hang a few milliseconds at random.

Setting smooth to ‘false’, the player runs without any hang. I tested this on different  
machines.

An upgrade to player 10 beta didn’t cure the symptoms but the hangs appear less in time.

Has anyone else such problems or an idea what is going on ?

Keith
