# beginBitmapFill slow?

**URL:** <https://forum.kirupa.com/t/beginbitmapfill-slow/306797>\
**Category:** Uncategorized\
**Created:** [March 22, 2010, 4:12pm UTC](https://forum.kirupa.com/t/beginbitmapfill-slow/306797 "2010-03-22T16:12:29Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![emacrisema](https://avatars.discourse-cdn.com/v4/letter/e/9e8a1a/32.png) [@emacrisema](https://forum.kirupa.com/u/emacrisema)\
**Post date:** [March 22, 2010, 4:12pm UTC](https://forum.kirupa.com/t/beginbitmapfill-slow/306797/1 "2010-03-22T16:12:29Z")

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Is graphics.beginBitmapFill() being slow a fact known to anyone but me ?

I am trying to make a 3d game , and I need to draw vectors AND bitmaps all into the same Graphics class so I am forced to use beginBitmapFill .

I could workaround with BitmapData but keeping the whole engine into a single Graphics class makes my code clean and simple .
