# Best game block collision

**URL:** https://forum.kirupa.com/t/best-game-block-collision/290423
**Category:** Uncategorized
**Created:** [June 14, 2009, 6:26pm UTC](https://forum.kirupa.com/t/best-game-block-collision/290423 "2009-06-14T18:26:55Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![pi3rc3](https://avatars.discourse-cdn.com/v4/letter/p/dfb087/32.png) [@pi3rc3](https://forum.kirupa.com/u/pi3rc3)
#### Post date: [June 14, 2009, 6:26pm UTC](https://forum.kirupa.com/t/best-game-block-collision/290423/1 "2009-06-14T18:26:55Z")

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im making a tetris game where i need very simple block collison for squares. whats the best way i could do this with out sacrificing too much performance?

i tried using the APE physics engine but it didnt implement into my game very well and just felt alittle overkill.
