# Best Practice - Tower Defense

**URL:** <https://forum.kirupa.com/t/best-practice-tower-defense/289219>\
**Category:** programming\
**Created:** [May 27, 2009, 5:41pm UTC](https://forum.kirupa.com/t/best-practice-tower-defense/289219 "2009-05-27T17:41:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dewey](https://avatars.discourse-cdn.com/v4/letter/d/919ad9/32.png) [@dewey](https://forum.kirupa.com/u/dewey)\
**Post date:** [May 27, 2009, 5:41pm UTC](https://forum.kirupa.com/t/best-practice-tower-defense/289219/1 "2009-05-27T17:41:22Z")

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Hey Everyone,

I’m trying to figure out a Tower Defense style game and I’m trying to figure out what’s better…

Do I use a Tweening library and create way-points on the screen and have my creeps go from point to point? Do I just move them from way points defined in an array? Or is there a “best” way to do this? I’m having a lot of trouble getting started with this game and it’s absolutely tearing me up inside…

Thanks,

–d
