# Best type of boundaries?

**URL:** https://forum.kirupa.com/t/best-type-of-boundaries/60751
**Category:** programming
**Created:** [August 12, 2004, 6:32am UTC](https://forum.kirupa.com/t/best-type-of-boundaries/60751 "2004-08-12T06:32:43Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Bahamutzero](https://avatars.discourse-cdn.com/v4/letter/b/5daacb/32.png) [@Bahamutzero](https://forum.kirupa.com/u/Bahamutzero)
#### Post date: [August 12, 2004, 6:32am UTC](https://forum.kirupa.com/t/best-type-of-boundaries/60751/1 "2004-08-12T06:32:43Z")

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Well i have been working on a game in flash (first one) and i just learned clipping…err colision detection as its most commonly refered to as on this forum.

but i wanted to ask what way do you think is best for clipping?  
using Tiles or just movie clips ect…

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [August 12, 2004, 3:13pm UTC](https://forum.kirupa.com/t/best-type-of-boundaries/60751/2 "2004-08-12T15:13:49Z")

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Personally, I despise Tiles ( let alone tile based games ) I think Movie clips are the way to go, thats just my opinion.
