# \[Beta\] CnC Reloaded

**URL:** <https://forum.kirupa.com/t/beta-cnc-reloaded/299447>\
**Category:** programming\
**Created:** [November 5, 2009, 8:18am UTC](https://forum.kirupa.com/t/beta-cnc-reloaded/299447 "2009-11-05T08:18:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![huntedsnake](https://avatars.discourse-cdn.com/v4/letter/h/dbc845/32.png) [@huntedsnake](https://forum.kirupa.com/u/huntedsnake)\
**Post date:** [November 5, 2009, 8:18am UTC](https://forum.kirupa.com/t/beta-cnc-reloaded/299447/1 "2009-11-05T08:18:35Z")

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These are the 2 versions of my game:

# CnC Reloaded

These are the features in the game:

- You can build Tanks, Aircrafts and Infantry
- You can make a Harvester to collect money from Tiberium
- Multiple units can be selected by Holding Shift and dragging the mouse with left-button pressed. Also you can Ctrl + Click to select multiple units.
- Minimap displays position of enemy and our units
- Computer controls the enemy units and attacks your base
- Pathfinding logic is not present so you have to manually guide your units across obstacles
- Guide your harvester to the Tiberium for the first time, once it reaches there it will automatically keep collecting and returning to base.  
[[COLOR=#800080]http://imran.vpscustomer.com/cnc\_reloaded/index.html[/COLOR]](http://imran.vpscustomer.com/cnc_reloaded/index.html)

# CnC Flash

This is a revamped version which i have just started. In this version i’m using A\* Pathfinding logic so units will automatically find their way across obstacles. Also i’m using real map data and real tile images to reconstruct the original levels from Tiberian Dawn  
[[COLOR=#800080]http://imran.vpscustomer.com/flashcnc/index.html[/COLOR]](http://imran.vpscustomer.com/flashcnc/index.html)
