# Billiard ball texture

**URL:** <https://forum.kirupa.com/t/billiard-ball-texture/310538>\
**Category:** flash\
**Created:** [June 12, 2010, 10:18pm UTC](https://forum.kirupa.com/t/billiard-ball-texture/310538 "2010-06-12T22:18:04Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Neubema](https://avatars.discourse-cdn.com/v4/letter/n/71e660/32.png) [@Neubema](https://forum.kirupa.com/u/Neubema)\
**Post date:** [June 12, 2010, 10:18pm UTC](https://forum.kirupa.com/t/billiard-ball-texture/310538/1 "2010-06-12T22:18:04Z")

</div>

Hi.  
I´d like to make a billiard game, but don´t know how to handle the texture of the balls.  
First I wanted that every ball masks a his own ball-background, but that doesn´t seems to be useful.  
Should I work with some Texture mapping, like described here:[http://www.flashandmath.com/advanced/planets/](http://www.flashandmath.com/advanced/planets/) ?  
Is there a nice way to get a good result?

Thanks  
Martin
