# Bitmap alpha problem

**URL:** <https://forum.kirupa.com/t/bitmap-alpha-problem/183839>\
**Category:** Uncategorized\
**Created:** [March 30, 2006, 4:17pm UTC](https://forum.kirupa.com/t/bitmap-alpha-problem/183839 "2006-03-30T16:17:28Z")\
**Posts on this page:** 3\
**Page:** 1

<div class="post-metadata">

**Author:** ![pkcidstudio](https://avatars.discourse-cdn.com/v4/letter/p/278dde/32.png) [@pkcidstudio](https://forum.kirupa.com/u/pkcidstudio)\
**Post date:** [March 30, 2006, 4:17pm UTC](https://forum.kirupa.com/t/bitmap-alpha-problem/183839/1 "2006-03-30T16:17:28Z")

</div>

i am drawing a brain fart this morning.  
how do i do this agian or does any one have a quick tutorial.

In flash 8 you can use the bitmap data class to create soft edges on your  
masks (by storeing the mask as a bitmap and allowing the use of its alpha  
channel)

---

<div class="post-metadata">

**Author:** ![Soig](https://avatars.discourse-cdn.com/v4/letter/s/eada6e/32.png) [@Soig](https://forum.kirupa.com/u/Soig)\
**Post date:** [March 30, 2006, 4:22pm UTC](https://forum.kirupa.com/t/bitmap-alpha-problem/183839/2 "2006-03-30T16:22:26Z")

</div>

[Http://www.gotoandLearn.com](Http://www.gotoandLearn.com). You can view the one for “Creating alhpa bitmaps” which I believe is exactly what you need. Or youc an see the one on Bitmap data class.

---

<div class="post-metadata">

**Author:** ![pkcidstudio](https://avatars.discourse-cdn.com/v4/letter/p/278dde/32.png) [@pkcidstudio](https://forum.kirupa.com/u/pkcidstudio)\
**Post date:** [March 30, 2006, 4:25pm UTC](https://forum.kirupa.com/t/bitmap-alpha-problem/183839/3 "2006-03-30T16:25:28Z")

</div>

great
