# Bitmap quality issue in flash V6 vs V7

**URL:** <https://forum.kirupa.com/t/bitmap-quality-issue-in-flash-v6-vs-v7/62827>\
**Category:** flash\
**Created:** [August 31, 2004, 6:56pm UTC](https://forum.kirupa.com/t/bitmap-quality-issue-in-flash-v6-vs-v7/62827 "2004-08-31T18:56:11Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![sixfortyfive](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/sixfortyfive/32/671_2.png) [@sixfortyfive](https://forum.kirupa.com/u/sixfortyfive)\
**Post date:** [August 31, 2004, 6:56pm UTC](https://forum.kirupa.com/t/bitmap-quality-issue-in-flash-v6-vs-v7/62827/1 "2004-08-31T18:56:11Z")

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I’m gettting the very old bitmap blurring or shifting problem. I’ve covered all the bases and it still won’t display correctly.

This doesn’t happen so much when I publish in V7, but mostly happens when I publish in V6. (see images below)

BTW, the reason I’m using bitmap text (imported GIFs) is because the size is a lot smaller than embedding the font or using vector outlines. I also NEED to publish in V6 for the widest compatibility.

**I’ve:**

- Made sure the images are on exact pixel coordinates (12.0)
- Made sure all movieclips that the images exist in are on exact corrdinates
- Tried fading from 1% to 99% instead of 0-100
- Tried doing “break apart” on the image (inside a graphic symbol)
- Quality is set to “best”
- The problem happens even when I place this on the main timeline at coordinates 0,0, so I know the positioning isn’t the issue.

**Original:** (from the flash stage)  
 ![](http://www.kylehaskins.com/files/flash2/1.gif)

**Published in V7:**  
 ![](http://www.kylehaskins.com/files/flash2/2.gif)

**Published in V6:**  
 ![](http://www.kylehaskins.com/files/flash2/3.gif)

Any ideas? Driving me crazy.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 31, 2004, 9:23pm UTC](https://forum.kirupa.com/t/bitmap-quality-issue-in-flash-v6-vs-v7/62827/2 "2004-08-31T21:23:41Z")

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Anyone?

I did figure out that it has something to with the fact that the GIFs are inside a button. When I place the GIFs directly on the stage they display fine. But as they are currently on the button states Flash insists on stretching them. Uggg!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 1, 2004, 2:39pm UTC](https://forum.kirupa.com/t/bitmap-quality-issue-in-flash-v6-vs-v7/62827/3 "2004-09-01T14:39:46Z")

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I’m still having this problem. I’ve even converted all my buttons into Movieclips, and it still messes up my GIFs.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [September 1, 2004, 4:01pm UTC](https://forum.kirupa.com/t/bitmap-quality-issue-in-flash-v6-vs-v7/62827/4 "2004-09-01T16:01:05Z")

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This is finally solved. I ended up making all buttons movieclips, using actionscript to animate their rollover states. Then I had to convert each GIF into a graphic symbol.

So whats up with Flash and bitmaps in button states?
