# BitmapData has no graphics object? Senocular would you read this please

**URL:** <https://forum.kirupa.com/t/bitmapdata-has-no-graphics-object-senocular-would-you-read-this-please/231327>\
**Category:** flash\
**Created:** [July 3, 2007, 7:01pm UTC](https://forum.kirupa.com/t/bitmapdata-has-no-graphics-object-senocular-would-you-read-this-please/231327 "2007-07-03T19:01:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Sirisian](https://avatars.discourse-cdn.com/v4/letter/s/439d5e/32.png) [@Sirisian](https://forum.kirupa.com/u/Sirisian)\
**Post date:** [July 3, 2007, 7:01pm UTC](https://forum.kirupa.com/t/bitmapdata-has-no-graphics-object-senocular-would-you-read-this-please/231327/1 "2007-07-03T19:01:48Z")

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//Following is for senocular, since I realized he doesn’t have PM on or something.  
I know you work for Adobe. I was wondering if you had any influence to adding things to to the AS3 framework. I noticed something about the BitmapData object. It doesn’t have any form of the graphics object that the derived DisplayObjects have. This means that when I wish to render a polygon region from one BitmapData to another I am forced to create a Shape object and render to that then draw it to my desired BitmapData.

I was wondering why no direct method for rendering a polygon region from one BitmapData to another exists. Or did they find that it makes sense for people to allocate a whole new object just to render?

I made a post about this a while ago, but no one had much experience in the area I guess.

I was hoping you could clarify my ideas and maybe help to get this implemented in a future version of the flash.

Thanks for you time.
