# BitmapData problem!

**URL:** <https://forum.kirupa.com/t/bitmapdata-problem/180002>\
**Category:** flash\
**Created:** [February 24, 2006, 4:31pm UTC](https://forum.kirupa.com/t/bitmapdata-problem/180002 "2006-02-24T16:31:47Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![macromotion](https://avatars.discourse-cdn.com/v4/letter/m/aca169/32.png) [@macromotion](https://forum.kirupa.com/u/macromotion)\
**Post date:** [February 24, 2006, 4:31pm UTC](https://forum.kirupa.com/t/bitmapdata-problem/180002/1 "2006-02-24T16:31:47Z")

</div>

Hi gang. I’m tring use the BitmapData. The BitmapData.loadBitmap load some images but i need he loads a movieclip, not bitmap. It’s possible? My complete code works some with bitmap, not with movieclips.

```auto
import flash.display.BitmapData; 
var linkageId:String = "aa"; 
var myBitmapData:BitmapData = BitmapData.loadBitmap(linkageId); 
trace(myBitmapData instanceof BitmapData); 
myBitmapData.draw(linkageId); 
// true 
var mc:MovieClip = this.createEmptyMovieClip("mc", this.getNextHighestDepth()); 
mc.attachBitmap(myBitmapData, this.getNextHighestDepth()); 
// 
this.onMouseMove = function() { 
   trace("0x"+myBitmapData.getPixel(_xmouse, _ymouse).toString(16)); 
};

```
