# Black Dragon (Top Down Vertical Shooter)

**URL:** <https://forum.kirupa.com/t/black-dragon-top-down-vertical-shooter/198595>\
**Category:** design\
**Created:** [August 26, 2006, 3:01pm UTC](https://forum.kirupa.com/t/black-dragon-top-down-vertical-shooter/198595 "2006-08-26T15:01:48Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![saxplayer13](https://avatars.discourse-cdn.com/v4/letter/s/ee7513/32.png) [@saxplayer13](https://forum.kirupa.com/u/saxplayer13)\
**Post date:** [August 26, 2006, 3:01pm UTC](https://forum.kirupa.com/t/black-dragon-top-down-vertical-shooter/198595/1 "2006-08-26T15:01:48Z")

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I admit, for my first (successful) oop project in Flash 8, it came out decent.  
I have no music or sfx for this game, but it got to the point I was never going to finish the game unless I just stopped. The bosses are still somewhat buggy and every once in a while a boss won’t appear and you’ll just beat the level, but it _should_ work fine.  
Anyway, I hope someone has some fun off of this game. (requires FP8+)

Screenshots located [here](http://home.comcast.net/%7Esaxplayer13/blackdragon/pix.html)  
oh, and you can check out some of my pointless cheats [here](http://home.comcast.net/%7Esaxplayer13/blackdragon/cheats.html)

[Play](http://home.comcast.net/%7Esaxplayer13/blackdragon/home.html)

I know it has speed issues, especially in the browser, but fixing it would require substituting a Timer for all the 24 onEnterFrame functions I used in just about every class file… something that would take too much time, and I already ran out of patience for this project and it’s increasingly hackish code.
