# Blinn & Phong materials

**URL:** <https://forum.kirupa.com/t/blinn-phong-materials/42082>\
**Category:** design\
**Created:** [February 4, 2004, 10:54pm UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082 "2004-02-04T22:54:17Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![koffan](https://avatars.discourse-cdn.com/v4/letter/k/ebca7d/32.png) [@koffan](https://forum.kirupa.com/u/koffan)\
**Post date:** [February 4, 2004, 10:54pm UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082/1 "2004-02-04T22:54:17Z")

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Hooo!!!

What are the attributes of the Blinn & Phong materials respectively; I would like to create them in Swift 3D V3. I am 3D noob and as far as I can see the materials stated are not present in the program I am using.

Thanx in advance!!!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 4, 2004, 11:23pm UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082/2 "2004-02-04T23:23:08Z")

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hmm i dont have swift, but i can do this for you.

[size=30]WECLOME TO THE FORUMS![/size]

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 4, 2004, 11:41pm UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082/3 "2004-02-04T23:41:36Z")

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lol

_whispers_ maybe check your spelling when using extra-mega-big letters

_rubs eyes and goes to bed after making some useless comment_

😛

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 4, 2004, 11:48pm UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082/4 "2004-02-04T23:48:15Z")

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Blinn and Phong are highly mathematical computation used to calculate light/environment reflections off a material. I do not believe swift has this ability. And this definately not something you create (so to speak) unless you are Senocular or Marz, you use it rather. Like in a program like 3d studio max.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 5, 2004, 11:22am UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082/5 "2004-02-05T11:22:58Z")

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that’s what I googled up: [http://www.technicaldirector.com/modules.php?op=modload&name=News&file=article&sid=1&mode=thread&order=0&thold=0](http://www.technicaldirector.com/modules.php?op=modload&name=News&file=article&sid=1&mode=thread&order=0&thold=0)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 5, 2004, 1:57pm UTC](https://forum.kirupa.com/t/blinn-phong-materials/42082/6 "2004-02-05T13:57:06Z")

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nice readup on maya textures there mlkdesign, 🙂

cheers  
:thumb:
