# Bombcrash (for Ludum Dare 18)

**URL:** <https://forum.kirupa.com/t/bombcrash-for-ludum-dare-18/313214>\
**Category:** design\
**Created:** [August 24, 2010, 3:28am UTC](https://forum.kirupa.com/t/bombcrash-for-ludum-dare-18/313214 "2010-08-24T03:28:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![xanderdavis](https://avatars.discourse-cdn.com/v4/letter/x/7c8e57/32.png) [@xanderdavis](https://forum.kirupa.com/u/xanderdavis)\
**Post date:** [August 24, 2010, 3:28am UTC](https://forum.kirupa.com/t/bombcrash-for-ludum-dare-18/313214/1 "2010-08-24T03:28:36Z")

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[![](http://forum.kirupa.com/uploads/kirupa/6314/4d0da189f2e03251.jpg)](http://www.kongregate.com/games/XanderDavis/bombcrash-ludum-dare-18)

**ENJOY BOMBCRASH!  
 [http://www.kongregate.com/games/XanderDavis/bombcrash-ludum-dare-18](http://www.kongregate.com/games/XanderDavis/bombcrash-ludum-dare-18)**

I participated in the international Ludum Dare 48-Hour Challenge, where you had to build a game from scratch based on the event’s theme (this time, ‘Enemies as Weapons’) by yourself in two days. The event ended last night.

I made it using FlashBuilder + ActionScript 3.0 + the Flixel Framework. All of it was done in a pure coding environment, no Flash stage or timeline.

You can play the game now at Kongregate. Kirupa has always been a great learning source for me so I’d be interested to see what you guys think! While it’s of course not perfect, I hope it’s a solid attempt at building a complete game in two days! Please do rate it up on Kongregate too! 🍺

Cheers  
[www.xanderdavis.com](http://www.xanderdavis.com)
