# Box2D Motorcyce Accident ;)

**URL:** <https://forum.kirupa.com/t/box2d-motorcyce-accident/318433>\
**Category:** design\
**Created:** [January 20, 2011, 5:55am UTC](https://forum.kirupa.com/t/box2d-motorcyce-accident/318433 "2011-01-20T05:55:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![slopps](https://avatars.discourse-cdn.com/v4/letter/s/df788c/32.png) [@slopps](https://forum.kirupa.com/u/slopps)\
**Post date:** [January 20, 2011, 5:55am UTC](https://forum.kirupa.com/t/box2d-motorcyce-accident/318433/1 "2011-01-20T05:55:03Z")

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I was hit by a car on my motorcycle a back in October 2010 (rear ended while I was stopped in traffic), so once I was able to function as a human being I spent the next 2 months of disability learning Box2D. My first thought for a project was, of course, to recreate my accident as a physics-based game 😉 This is my first go at it. Granted, it’s buggy and very simple, but it’s a proof of concept more than anything:

[http://www.sammyjoeosborne.com/motoPhysics/](http://www.sammyjoeosborne.com/motoPhysics/)

All aspects are authentic…the dude is me, same outfit, same motorcycle (R.I.P., 1971 mint condition CB 350 :(, same car that hit me, etc. The only exception being that there was no skateboard ramp involved 😉

Feedback welcome! This is merely a first attempt. Bigger things to come hopefully 😉

- Sammy Joe
