# Built-in Vector overrides APEs

**URL:** <https://forum.kirupa.com/t/built-in-vector-overrides-apes/314276>\
**Category:** flash\
**Created:** [September 23, 2010, 1:20pm UTC](https://forum.kirupa.com/t/built-in-vector-overrides-apes/314276 "2010-09-23T13:20:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![danielsvane](https://avatars.discourse-cdn.com/v4/letter/d/ce73a5/32.png) [@danielsvane](https://forum.kirupa.com/u/danielsvane)\
**Post date:** [September 23, 2010, 1:20pm UTC](https://forum.kirupa.com/t/built-in-vector-overrides-apes/314276/1 "2010-09-23T13:20:55Z")

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Hey Kirupians

I’m trying to use one of the many physics engines for AS3, but no matter which one I use, they have a Vector class. Somehow my Flash CS5 doesn’t want this class, and tells me that I use an incorrect number of arguments, and it expected 0.

I think the error is because of the built-in Vector class, being annoying, and overriding the one I’m trying to use. How can I resolve this?
