# Bullets , at angels

**URL:** <https://forum.kirupa.com/t/bullets-at-angels/76590>\
**Category:** Uncategorized\
**Created:** [January 19, 2005, 7:46pm UTC](https://forum.kirupa.com/t/bullets-at-angels/76590 "2005-01-19T19:46:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![VoS](https://avatars.discourse-cdn.com/v4/letter/v/22d042/32.png) [@VoS](https://forum.kirupa.com/u/VoS)\
**Post date:** [January 19, 2005, 7:46pm UTC](https://forum.kirupa.com/t/bullets-at-angels/76590/1 "2005-01-19T19:46:00Z")

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hello…  
its now really late and i should be sleeping, but instead im doing this…

anyways …

i have 4 set variables (im just making this up , theyll change from bullet to bullet ingame)  
bulletSpeed=200  
bulletAngel=45  
bulletX=100  
bulletY=100

now i want to know how to make it so every time a function is called a bullet (movie clip called ‘bullet’ is created at those coordinates moving at that speed and going in that angel (and deleting itself after 3 seconds)

thanks )
