# Button in nested mc needs to jump back to main timeline

**URL:** https://forum.kirupa.com/t/button-in-nested-mc-needs-to-jump-back-to-main-timeline/253758
**Category:** Uncategorized
**Created:** [March 4, 2008, 9:06pm UTC](https://forum.kirupa.com/t/button-in-nested-mc-needs-to-jump-back-to-main-timeline/253758 "2008-03-04T21:06:03Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![liscola](https://avatars.discourse-cdn.com/v4/letter/l/d9b06d/32.png) [@liscola](https://forum.kirupa.com/u/liscola)
#### Post date: [March 4, 2008, 9:06pm UTC](https://forum.kirupa.com/t/button-in-nested-mc-needs-to-jump-back-to-main-timeline/253758/1 "2008-03-04T21:06:03Z")

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so i have a main timeline and a nested one. the main timeline has a button named “how\_btn” that plays the nested mc (named “how”). once i get into playing “how”, i have a button named “menu” that i want to bring the user back to the main timeline (where the “how” button is). this is how i scripted:

how\_btn.onRelease = function () {  
gotoAndStop(“how”);  
}  
menu\_btn.onRelease = function () {  
gotoAndStop(“nav”);  
}

the how button script works, however the menu button does not. is this b/c it’s in a nested mc? i tried specifying the root, but that didn’t do it either.

any suggestions?
