Here’s the code:
// [Action in Frame 1]
stop();
// [Action in Frame 24]
stop();
if (_root.about._xmouse < -1 || _root.about._xmouse < 96 || _root.about._ymouse < -1 || _root.about._ymouse < 50)
{
_root.about.play(25);
}
else
{
play();
} // end if
// [Action in Frame 25]
if (_root.about._xmouse < -1 || _root.about._xmouse < 96 || _root.about._ymouse < -1 | _root.about._ymouse < 50)
{
_root.about.play(26);
}
else
{
gotoAndPlay(24);
} // end if
// [Action in Frame 37]
gotoAndStop(1);
It looks to me like the boundaries being checked for the mouse co-ordinates for the if statements are offsetting each other( ie. _xmouse <-1 and _xmouse<96 ???). Am i interpreting this wrong??