# Can't get any alpha other than full opaque to work

**URL:** <https://forum.kirupa.com/t/cant-get-any-alpha-other-than-full-opaque-to-work/299507>\
**Category:** flash\
**Created:** [November 5, 2009, 11:03pm UTC](https://forum.kirupa.com/t/cant-get-any-alpha-other-than-full-opaque-to-work/299507 "2009-11-05T23:03:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![movax](https://avatars.discourse-cdn.com/v4/letter/m/ba8739/32.png) [@movax](https://forum.kirupa.com/u/movax)\
**Post date:** [November 5, 2009, 11:03pm UTC](https://forum.kirupa.com/t/cant-get-any-alpha-other-than-full-opaque-to-work/299507/1 "2009-11-05T23:03:55Z")

</div>

Hello,

This is really stupid… But I can’t get any DisplayObjects to take an alpha setting… They remain full opaque no matter what- if I set alpha=.5, 0.0, etc. I’m using Sprites, but I’ve tried with TextFields and a couple other things…

Is there any setting, or anything about the containing object that would prevent me from setting alpha? I am really confused on this.

```auto
 
           subItemHolder=new Sprite( );    
            subItemHolder.alpha=.50; //Remains fully opaque.

```
