# Changing filters on MovieClips breaks animation

**URL:** https://forum.kirupa.com/t/changing-filters-on-movieclips-breaks-animation/328874
**Category:** flash
**Created:** [June 27, 2012, 6:11am UTC](https://forum.kirupa.com/t/changing-filters-on-movieclips-breaks-animation/328874 "2012-06-27T06:11:13Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![PSahuc1](https://avatars.discourse-cdn.com/v4/letter/p/8baadc/32.png) [@PSahuc1](https://forum.kirupa.com/u/PSahuc1)
#### Post date: [June 27, 2012, 6:11am UTC](https://forum.kirupa.com/t/changing-filters-on-movieclips-breaks-animation/328874/1 "2012-06-27T06:11:13Z")

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Flash can be frustrating as hell, sometimes. Here is my latest roadblock – if you know how to fix this problem, please let me know. Thank you!!!

1. I create an animated character using CS5.5, and compile it into a swf.

2. I load the character’s swf into a new document (programmatically, via a Loader), and add it to the display list. So far, no problems: the character is animating just fine.

3. BUT, the character is too large for my current scene, so I scale its root container down (scaleX = scaleY = 0.3 – something like that ).

4. Wow!! I realize filters on nested Sprites and MovieClips are not scaled along with the root container !!! Undeterred, I write a little recursive function to navigate down the display tree of the character, and scale down all the filter properties that can be scaled.

5. So far so good: the character and all its root & nested filters are properly sized, BUT the nested MovieClips within the character whose filters got modified no longer play their animations!!!

6. I try to force them to play programmatically to no avail (ex: myCharacterMc.headMc.gotoAndPlay( “eyes\_blinking” ) ). What gives???
