# Character Creation

**URL:** <https://forum.kirupa.com/t/character-creation/268571>\
**Category:** Uncategorized\
**Created:** [August 15, 2008, 11:26am UTC](https://forum.kirupa.com/t/character-creation/268571 "2008-08-15T11:26:47Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![bombingTokyo](https://avatars.discourse-cdn.com/v4/letter/b/3da27b/32.png) [@bombingTokyo](https://forum.kirupa.com/u/bombingTokyo)\
**Post date:** [August 15, 2008, 11:26am UTC](https://forum.kirupa.com/t/character-creation/268571/1 "2008-08-15T11:26:47Z")

</div>

So i have been out of the loop for what seems like forever, and I have recently decided to update all of my abandoned projects in Actionscript 3. One of those projects is a character creation system. The original problem with the creation system was that I was essentially making a character matrix where each head, torso, etc… was linked together using a numerical values to represent the character. All of the information was stored in MySQL and I used a php/xml socket server to parse the data. I was getting only about 10-14 FPS on the localhost, and all the animations and keys were out of sync.

So here is my question, is this possible in AS3? or is there a better way to create this system for an isometric game? Do i need to drop the php server and create a lighter/faster server with Java or C++?

If i’m being too vague, let me know and I can add more information later. Kinda’ at work now, and I suppose I need to start doing something constructive.
