# Character Movement

**URL:** <https://forum.kirupa.com/t/character-movement/112093>\
**Category:** Uncategorized\
**Created:** [June 3, 2004, 2:34pm UTC](https://forum.kirupa.com/t/character-movement/112093 "2004-06-03T14:34:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![mbo108](https://avatars.discourse-cdn.com/v4/letter/m/aeb1de/32.png) [@mbo108](https://forum.kirupa.com/u/mbo108)\
**Post date:** [June 3, 2004, 2:34pm UTC](https://forum.kirupa.com/t/character-movement/112093/1 "2004-06-03T14:34:59Z")

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I have been working on a game and I’m trying to get ym character to move a little more efficiently and smoothly. Ideally I want her to move in the way the “beer dude” moves at [http://www.daveheinzel.com/beerdude](http://www.daveheinzel.com/beerdude) . This is one of my favorite flash games and I have emailed the creator for hints, but so far have heard nothing.

I mean, i can get the character to move with the usual if (Key.isDown(Key.LEFT)){  
char\_mc.\_x -= 1; but its jumpy and also the move i use the character, the “bigger” the steps they take. HELP?

-mbo108
