# Check this OUT! (destructable terrain)

**URL:** https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042
**Category:** random
**Created:** [December 23, 2002, 8:30am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042 "2002-12-23T08:30:29Z")
**Posts on this page:** 20
**Page:** 1

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### Author: ![Marz](https://avatars.discourse-cdn.com/v4/letter/m/57b2e6/32.png) [@Marz](https://forum.kirupa.com/u/Marz)
#### Post date: [December 23, 2002, 8:30am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/1 "2002-12-23T08:30:29Z")

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[swf=“[http://mywebpages.comcast.net/mentalconcepts/destroyterrain.swf](http://mywebpages.comcast.net/mentalconcepts/destroyterrain.swf) height=300 width=400”][/swf]

I finally got around to actually doing something… Here ya go…

Going to make a tutorial of this asap! I believe this will be my first tutorial… 🙂

I’m still modifying it though… Going to start throwing on the turrets and make it even more playable… When the bomb hits the ground… make it look like an actual explosion as well…

Peace Out Guys

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 23, 2002, 8:34am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/2 "2002-12-23T08:34:42Z")

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That’s pretty cool, it would make a cool game if more was added to it.

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 23, 2002, 9:49am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/3 "2002-12-23T09:49:17Z")

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I would make Kirupaville and then you are allowed to drop bombs or (phils) on it…

lol and Peace …:o

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 23, 2002, 12:46pm UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/4 "2002-12-23T12:46:18Z")

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A game where you can drop mini-Phils on the landscape? Have you thought of the consequences of that kind of action? What if they developed AI? They’d take over the Internet! :beam:

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 23, 2002, 1:41pm UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/5 "2002-12-23T13:41:56Z")

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Is this for your tutoirials i really like it.  
I would also like o learn it to.

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 23, 2002, 1:44pm UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/6 "2002-12-23T13:44:17Z")

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lol! Little phils! lol!  
very cool! I love it!  
I have 1 question! What are the grey boxes that are behind the landscape! I think that the bomb actually hits a grey box instead of the landscape and triggrs some kinda action that makes the landscape change shape! am I right?

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 23, 2002, 1:48pm UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/7 "2002-12-23T13:48:51Z")

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No phil woudn’t dare dominating the world! Would He? 😛

Anyway I think Syko is right about the grey boxes…

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 12:42am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/8 "2002-12-24T00:42:23Z")

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The code for making those little boxes and testing them was smaller than the code to test RGB colors… And This will work for any landscape color as well…

Yeah I know it isn’t much… But it’s a piece of what will come along at a further time… Actually someone wanted me to write them up something about that and I finally got around to it…

I just left the grey boxes that color to show you what it is hitting… Cause a normal hitTest on the full land would hit the bounding box at certain areas… And that would look incredibly unrealistic… Wouldn’t ya say?

Peace Guys… Next thing I’m attaching are circular looking turrets… :cowboy:

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 12:59am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/9 "2002-12-24T00:59:02Z")

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Many props to phil…  
I could have two versions… Osama and Phil _lmao_

:cool: You could control a little airfighter on top of the screen and drop bombs… 🙂

_lol_

Any more cool ideas for this?

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 1:19am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/10 "2002-12-24T01:19:14Z")

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Would that be somehting like Lemmings?

_lol_

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 2:49am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/11 "2002-12-24T02:49:14Z")

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just curious, anyone else sit there amd watch it all go away:crazy:

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 8:37am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/12 "2002-12-24T08:37:17Z")

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## Hierachy of things to do with this

1. Create a small turret based game, (2D), that will be both addicting and fun to play…

2. Convert the damaging systems over to an isometric grid… Oooo… Getting tougher now huh? heheh…

3. Create the same (2D) game from above in the new isometric grid… Have fun with it… Well… Try to have fun with it… _lmao_

Peace…

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 8:44am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/13 "2002-12-24T08:44:45Z")

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I wish I had done that effect-thingy!

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 8:50am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/14 "2002-12-24T08:50:16Z")

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Most people don’t think of the little things like this in a game…

But it’s the little things that make everyone go “Ohhh” and “Ahhh”…

And for some reason… I have a nick-nack with figuring out the small things like this…

I will really be happy when I can get this game to work in a full isometric grid at the same speed as above (lies in dreams)… I know I can do it… It’s just whether or not the computer will be bogged down… 🙂

Peace Out

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 8:55am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/15 "2002-12-24T08:55:56Z")

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The suspense held you in for so long that it…

Did absolutely nothing…

_lmao_

No worries though… 🙂

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 9:01am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/16 "2002-12-24T09:01:03Z")

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…if you guys figured this out yet… but the entire world is randomly built as well.

Anyone notice that?

So you should-a kept refreshing until the movie had a small world in it… So it woudn’t take that long… _lmao_

But yeah… Thanks buddie… 🙂

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 9:02am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/17 "2002-12-24T09:02:12Z")

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[SIZE=1] **lol** [/SIZE]

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 9:07am UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/18 "2002-12-24T09:07:19Z")

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To keep everyone up to date…

I just finished drawing the prototype turret design and added it to the playfield… Looks rather cool I’d say… Too lazy to take a picture right now though… Will take one sometime this week…

I also figured out a way I could do the isometric thing… But the hard part is going to be… Collision detection with isometric fields in mind… _thinks about this_…

Hmm… This might be a tad bit tough to design… hehe

Peace Out

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 1:50pm UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/19 "2002-12-24T13:50:11Z")

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Its like half of Space Invaders

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 24, 2002, 3:31pm UTC](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042/20 "2002-12-24T15:31:57Z")

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i had done something similar last year in flash 5 (december 12, 2001 at [www.bit-101.com](http://www.bit-101.com)) but this inspired me to update it into flash mx, using the drawing tools. check out the dec 23 & 24 2002 files.

[Next page](https://forum.kirupa.com/t/check-this-out-destructable-terrain/10042.md?page=2)
