# CheckTile system?

**URL:** <https://forum.kirupa.com/t/checktile-system/239782>\
**Category:** Uncategorized\
**Created:** [September 25, 2007, 10:08pm UTC](https://forum.kirupa.com/t/checktile-system/239782 "2007-09-25T22:08:42Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Salitry](https://avatars.discourse-cdn.com/v4/letter/s/2acd7d/32.png) [@Salitry](https://forum.kirupa.com/u/Salitry)\
**Post date:** [September 25, 2007, 10:08pm UTC](https://forum.kirupa.com/t/checktile-system/239782/1 "2007-09-25T22:08:42Z")

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Heya,

I’ve asked this before, but i kindof made a mess out of it,

i need a checkTile System so my character hits the wall and does not walk true

(i’ve used getBound and hitTest) but my characters speed changes when advance in level,

so thats going to be hars,

Click this link below to download source and check for me:  
[http://members.lycos.nl/raxadventures/Ryoshin.fla](http://members.lycos.nl/raxadventures/Ryoshin.fla)

Thanks in Advance,  
Yours,  
Salitry.
