# childImage.buttonMode = true;

**URL:** https://forum.kirupa.com/t/childimage-buttonmode-true/278743
**Category:** flash
**Created:** [January 5, 2009, 12:03am UTC](https://forum.kirupa.com/t/childimage-buttonmode-true/278743 "2009-01-05T00:03:16Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![brndn](https://avatars.discourse-cdn.com/v4/letter/b/dec6dc/32.png) [@brndn](https://forum.kirupa.com/u/brndn)
#### Post date: [January 5, 2009, 12:03am UTC](https://forum.kirupa.com/t/childimage-buttonmode-true/278743/1 "2009-01-05T00:03:16Z")

</div>

var coneBlackMaterial:BitmapFileMaterial = new BitmapFileMaterial(thumb\_url);  
coneBlack = new Plane( coneBlackMaterial, 250, 200, 3, 3);  
planes.push(coneBlack); // push Plane objects into storage array  
trace(planes\*); // reference Plane objects in storage array  
var childImage = planes\*;  
rootNode.addChild(childImage);

Hi all  
This new bitmap material object loads onto the stage fine.  
But I am seeming to scratch my head when it comes to

adding  
childImage.buttonMode = true;

and it is busting the whole gallery.

many thanks if you can help.

:rich:
