# Cinema 4d - render changes animation

**URL:** https://forum.kirupa.com/t/cinema-4d-render-changes-animation/328292
**Category:** random
**Created:** [May 4, 2012, 8:32pm UTC](https://forum.kirupa.com/t/cinema-4d-render-changes-animation/328292 "2012-05-04T20:32:31Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![o111](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/o111/32/2123_2.png) [@o111](https://forum.kirupa.com/u/o111)
#### Post date: [May 4, 2012, 8:32pm UTC](https://forum.kirupa.com/t/cinema-4d-render-changes-animation/328292/1 "2012-05-04T20:32:31Z")

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Hi you!

I’m not sure what sub-forum to post this in, so here it goes!

I’m working on a project in Cinema 4d. It’s a small 5 sec animation of a large cube being filled with lots of small cubes. I do this by using an emitter that blows out all of the tiny cubes, and other built-in dynamics.

Everything looks fine in my project-file, but when I render out my .mov file, strange things happen. All of my animation and dynamics works great, but somehow it seems that my emitter only blows out maybe 1/10 of the tiny cubes it’s supposed to blow out.

Basically, the emitter-settings seems to change in the rendering process. I don’t know if it is my computer that’s not capable of working with that much info and then limits some parts, but that seems strange. It’s not a very large project.

Hope that explains it and that someone knows something! Any help appreciated! And btw, I’m not super familiar with Cinema 4d/rendering, so it might be a simple change in my settings.

Have a great weekend! 🙂

P.S: Here is my rendered .mov file: [http://www.ronoy.no/download/box\_animation.mov](http://www.ronoy.no/download/box_animation.mov)  
Right now it might be like 20 tiny boxes, and it’s supposed to be maybe 200 of them boys.

Ø.
