# Circle Preloader + Movieclip Loader Class =?

**URL:** https://forum.kirupa.com/t/circle-preloader-movieclip-loader-class/162416
**Category:** Uncategorized
**Created:** [September 13, 2005, 6:41am UTC](https://forum.kirupa.com/t/circle-preloader-movieclip-loader-class/162416 "2005-09-13T06:41:07Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![Exuk](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/exuk/32/681_2.png) [@Exuk](https://forum.kirupa.com/u/Exuk)
#### Post date: [September 13, 2005, 6:41am UTC](https://forum.kirupa.com/t/circle-preloader-movieclip-loader-class/162416/1 "2005-09-13T06:41:07Z")

</div>

I am trying to make a circle preloader, so i need to convert it to be frame based. Can one help me understand why this is not working?

Check it out: [http://0-style.com/test/test.html](http://0-style.com/test/test.html)  
Zip with Fla: [http://0-style.com/test.zip](http://0-style.com/test.zip)

```auto

function loadExtMov(movieName, targetMovie, transEnabled:Boolean) {
	var mcListener:Object = new Object();
	mcListener.onLoadProgress = function(target_mc:MovieClip, bytesLoaded:Number, bytesTotal:Number) {
		status_txt.text = Math.round((bytesLoaded/bytesTotal)*100);
		// Radius Preloader 
		frame = int(bytesLoaded/bytesTotal/100);
		tellTarget (progress_mc) {
			gotoAndStop(frame);
		}
	};
	var image_mc:MovieClipLoader = new MovieClipLoader();
	image_mc.addListener(mcListener);
	image_mc.loadClip(movieName, targetMovie);
}
loadExtMov("1.jpg", container_mc);

```
