Class doesn't work after published

Hello guys,

I created a class for showing a Alert Message Window, everything is working OK while I executed it from Flash, but when I published it I can’t see nothing… I tryed in differents browsers, I tryed from localhost, uploading to an internet server, creating crossdomain.xml file in the root server, turning to “Access network only” the Flash Publish preferences… and nothing yet.

Here the class


package com.nuedi.ui
{
 import flash.display.Bitmap;
 import flash.display.BitmapData;
 import flash.display.DisplayObjectContainer;
 import flash.display.Loader;
 import flash.display.Sprite;
 import flash.text.TextField;
 import flash.text.TextFieldAutoSize;
 import flash.events.MouseEvent;
 import flash.filters.BlurFilter;
 import flash.filters.BevelFilter;
 import flash.filters.DropShadowFilter;
 import flash.net.URLRequest;
 import com.bit101.components.PushButton;
 
 
 /*****************/
 /** CLASS Alert **/
 /*****************/
 
 public class Alert extends Sprite
 {
  private var target:DisplayObjectContainer = null;
  private var textWidth:int = 0;
  private var textHeight:int = 0;
 
  public function Alert(_target:DisplayObjectContainer) 
  {
   target = _target;
  }
 
  public function show(vars:Object)
  {
   var myAlert:Sprite = new Sprite();
   var blur:BlurFilter = new BlurFilter(4,4,2);
   var bevel:BevelFilter = new BevelFilter(2,45,0xCCCCCC,0.5,0x000000,0.6,3,3);
   var shad:DropShadowFilter = new DropShadowFilter(4,45,0x000000,0.8);
 
   // catch the stage and apply blur filter
   var bd:BitmapData = new BitmapData(target.stage.stageWidth, target.stage.stageHeight);
   bd.draw(target.stage);
   var b:Bitmap = new Bitmap(bd);
   b.filters = [blur];
   myAlert.addChild(b);
 
   // alert window
   var myAlertWindow:Sprite = new Sprite();
 
   // creating text content
   var myTextField:TextField = new TextField();
   myTextField.multiline = true;
   myTextField.selectable = false;
   myTextField.autoSize = TextFieldAutoSize.CENTER;
   myTextField.htmlText = '<font face="Verdana" size="11">' + String(vars.text) + '</font>';
 
   // getting text size
   textWidth = myTextField.width;
   textHeight = myTextField.height;
 
   // window background
   var winBackground:Sprite = new Sprite();
   winBackground.graphics.lineStyle(1,0xCCCCCC,0.8);
   winBackground.graphics.beginFill(0xFFFFFF, 0.8);
   winBackground.graphics.drawRoundRect(0,0,20+textWidth,50+textHeight+('icon' in vars?42:0),10,10);
   winBackground.graphics.endFill();
   winBackground.filters = [bevel,shad];
   myAlertWindow.addChild(winBackground);
 
   // optional icon
   if ('icon' in vars)
   {
    var myIcon:Loader = new Loader();
    myIcon.load(new URLRequest('img/icons/' + String(vars.icon) + '.png'));
    myIcon.x = (textWidth - 12) / 2;
    myIcon.y = 15;
    myAlertWindow.addChild(myIcon);
   }
 
   // adding text content
   myTextField.x = 10;
   myTextField.y = ('icon' in vars) ? 52 : 10;
   myAlertWindow.addChild(myTextField);
 
   // OK button
   var btnOK:PushButton = new PushButton(myAlertWindow, (textWidth-30)/2, myTextField.y + textHeight + 10, 'OK', okClicked);
   btnOK.width = 50;
 
   // positioning window
   myAlertWindow.x = (target.stage.stageWidth - myAlertWindow.width) / 2;
   myAlertWindow.y = (target.stage.stageHeight - myAlertWindow.height) / 2;
   myAlert.addChild(myAlertWindow);
 
   target.addChild(myAlert);
 
   function okClicked(ev:MouseEvent):void
   {
    target.removeChild(myAlert);
   }
  }
 }
}

In my main.as file:


...
var target:Sprite = new Sprite();
alert = new Alert(target);
if (user_f.text == '' || pass_f.text == '')
{
    alert.show({text:'ERROR: Wrong access data!', icon:'error'});
}
...

Some suggestion??
Thanks in advanced,

Silver