# Classic Donkey Kong

**URL:** <https://forum.kirupa.com/t/classic-donkey-kong/318072>\
**Category:** design\
**Created:** [January 10, 2011, 4:48am UTC](https://forum.kirupa.com/t/classic-donkey-kong/318072 "2011-01-10T04:48:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vicemond](https://avatars.discourse-cdn.com/v4/letter/v/e9a140/32.png) [@vicemond](https://forum.kirupa.com/u/vicemond)\
**Post date:** [January 10, 2011, 4:48am UTC](https://forum.kirupa.com/t/classic-donkey-kong/318072/1 "2011-01-10T04:48:38Z")

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Made this game for fun. All levels are complete (runs in the same order as the American version of the arcade game). I got a bunch of the game-play logic from the actual code from the arcade game, and gleaned as much of the real physics, game-play, etc. as I could from all over the web and playing an emulated version over and over and over…

Enjoy and let me know what you think.

[http://arcade.netingredients.com/donkeykong/](http://arcade.netingredients.com/donkeykong/)
