# Clear screen help

**URL:** https://forum.kirupa.com/t/clear-screen-help/258390
**Category:** Uncategorized
**Created:** [April 23, 2008, 4:20pm UTC](https://forum.kirupa.com/t/clear-screen-help/258390 "2008-04-23T16:20:37Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![jkjk](https://avatars.discourse-cdn.com/v4/letter/j/a88e57/32.png) [@jkjk](https://forum.kirupa.com/u/jkjk)
#### Post date: [April 23, 2008, 4:20pm UTC](https://forum.kirupa.com/t/clear-screen-help/258390/1 "2008-04-23T16:20:37Z")

</div>

I have a project i’m doing for school making a game with a tile back ground and duplicate movie clips for the dudes. and when i go to a new empty fram the crap is still on there i need it off i know the remove movie clip thing but the back ground it is made like  
stop();  
mvWdth = 578;  
mvHght = 578;  
tileWdth = 34;  
tileHght = 34;

map1 = [[29,29,28,29,28,29,32,0,30,20,23,21,23,22,23,31,0],  
[2,0,0,0,0,0,0,1,30,25,26,20,24,20,20,31,0],  
[0,0,1,0,0,0,0,0,30,20,21,21,22,22,27,31,0],  
[0,0,0,0,0,0,0,0,30,23,20,23,22,23,23,31,0],  
[0,0,0,0,1,0,0,0,30,20,24,22,23,24,23,31,0],  
[0,0,0,0,0,0,0,0,30,21,23,21,27,23,23,31,0],  
[0,0,0,0,0,0,0,0,30,25,22,23,26,23,26,31,0],  
[0,0,0,0,0,0,0,0,30,22,23,23,23,21,23,31,0],  
[0,0,3,0,0,0,0,0,30,20,23,23,25,23,23,31,0],  
[0,0,0,0,0,0,2,0,30,23,27,23,23,21,22,31,0],  
[0,0,0,0,0,0,0,0,30,20,23,21,22,24,23,31,0],  
[0,0,0,0,0,0,0,0,30,22,22,23,23,23,21,31,0],  
[0,0,0,3,0,0,3,0,30,20,23,24,21,23,23,31,0],  
[2,0,0,0,0,0,0,0,33,29,28,28,29,28,29,32,0],  
[0,0,0,1,0,0,0,0,0,2,0,0,0,12,13,0,0],  
[0,0,0,0,0,0,0,0,0,0,0,0,3,14,15,0,0],  
[11,8,8,9,8,11,8,16,17,8,10,8,4,5,9,8,16]];

function MapMaker (map) {  
_root.attachMovie(“blank”, “tiler”, d++);  
var mapWdth = map[0].length;  
var mapHght = map.length;  
for (var i = 0; i \< mapHght; i++) {  
for (var j = 0; j \< mapWdth; j++) {  
var name = "tile_"+j+"\_"+i;  
\_root[name] = new \_root[“tile”+map\*[j]];  
\_root.tiler.attachMovie(“TileSet1”, name, i_100+j_2);

\_root.tiler[name].\_x = (j\*\_root.tileWdth)+15;  
\_root.tiler[name].\_y = (i\*\_root.tileHght)+15;  
\_root.tiler[name].gotoAndStop(\_root[name].pos);

```
    }
}

```

}

MapMaker(map1);

thanks guys
