# Collision detection round-up

**URL:** <https://forum.kirupa.com/t/collision-detection-round-up/324348>\
**Category:** Uncategorized\
**Created:** [August 16, 2011, 8:24am UTC](https://forum.kirupa.com/t/collision-detection-round-up/324348 "2011-08-16T08:24:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Rinalds\_Zukulis](https://avatars.discourse-cdn.com/v4/letter/r/df705f/32.png) [@Rinalds\_Zukulis](https://forum.kirupa.com/u/Rinalds_Zukulis)\
**Post date:** [August 16, 2011, 8:24am UTC](https://forum.kirupa.com/t/collision-detection-round-up/324348/1 "2011-08-16T08:24:01Z")

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Hey! I am working on 2D game wich needs fast collision detection. By “fast” i mean characters speed will be faster than tiles width so normal tile-based collision detection won’t work, i think.

Could you please suggest some good collision detection algorythms or tutorials or any kind of useful information? it can be tile-based or vector-based.

P.S.  
i know there are many posts similar to mine, but one of main reasons for this post is to “round-up” best solutions.
