# Collision detection

**URL:** <https://forum.kirupa.com/t/collision-detection/259723>\
**Category:** Uncategorized\
**Created:** [May 8, 2008, 4:55am UTC](https://forum.kirupa.com/t/collision-detection/259723 "2008-05-08T04:55:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Maximilianx](https://avatars.discourse-cdn.com/v4/letter/m/cc9497/32.png) [@Maximilianx](https://forum.kirupa.com/u/Maximilianx)\
**Post date:** [May 8, 2008, 4:55am UTC](https://forum.kirupa.com/t/collision-detection/259723/1 "2008-05-08T04:55:11Z")

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I’m very new to AS so please bare with me.:puzzled:

what I am trying to accomplish is a game where bombs and other harmful items drop from the top of the screen, these will be in the form of movie clips, and if they reach the bottom of the screen they will explode and ultimately result in a game over. To destroy the bombs i wanted a way to detect a collision between the cursor’s current movie clip, and anyone of these bombs, etc.

now i’m planning on having several different cursor types as the game progresses, and same with the bombs.

i know it’s asking for a LOT of help… but…🐇

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**Author:** ![Maximilianx](https://avatars.discourse-cdn.com/v4/letter/m/cc9497/32.png) [@Maximilianx](https://forum.kirupa.com/u/Maximilianx)\
**Post date:** [May 13, 2008, 8:11pm UTC](https://forum.kirupa.com/t/collision-detection/259723/2 "2008-05-13T20:11:51Z")

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can you explain in a little more detail? :bored:
