# Collision-Detection?

**URL:** <https://forum.kirupa.com/t/collision-detection/321251>\
**Category:** flash\
**Created:** [April 14, 2011, 9:13am UTC](https://forum.kirupa.com/t/collision-detection/321251 "2011-04-14T09:13:32Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![fikontrollet](https://avatars.discourse-cdn.com/v4/letter/f/35a633/32.png) [@fikontrollet](https://forum.kirupa.com/u/fikontrollet)\
**Post date:** [April 14, 2011, 9:13am UTC](https://forum.kirupa.com/t/collision-detection/321251/1 "2011-04-14T09:13:32Z")

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Hey!  
I’ve been thinking quite a lot about this recently.  
Say i want to create a keyboard-controlled “wasd” game with proper hitdetection, doing this tilebased is no feat and is pretty straightforward.

But say i want to do this in the fashion for a game like WoW, and things quickly starts getting trickier. How would i resolve something like this with AS3? One possible solution would be to implement Box2D, but since I’m planning to make a rich 3d-game, the question is whether 2d collision-detection will be sufficient.

So I’m throwing out the question to you guys. What options are there for collision-detection in AS3 if the aim is to create a game with similar mechanics to WoW?
