# Collision Detection

**URL:** <https://forum.kirupa.com/t/collision-detection/97519>\
**Category:** Uncategorized\
**Created:** [December 23, 2003, 5:27pm UTC](https://forum.kirupa.com/t/collision-detection/97519 "2003-12-23T17:27:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![UltimateDefiler](https://avatars.discourse-cdn.com/v4/letter/u/b782af/32.png) [@UltimateDefiler](https://forum.kirupa.com/u/UltimateDefiler)\
**Post date:** [December 23, 2003, 5:27pm UTC](https://forum.kirupa.com/t/collision-detection/97519/1 "2003-12-23T17:27:14Z")

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im making a game and so far its been pretty easy, but i ran into a problem detecting when a bullet hits a guy. I duplicated both the bullet and the guy so i figured i could put code into the bullet and nest a do loop inside to test which guy i hit. but the do loop runs too slowly and only detects a collision every once in a while. Is there any way to test if any guy duplicated is hit?
