# Collisions and handling

**URL:** <https://forum.kirupa.com/t/collisions-and-handling/140660>\
**Category:** Uncategorized\
**Created:** [March 13, 2005, 2:09am UTC](https://forum.kirupa.com/t/collisions-and-handling/140660 "2005-03-13T02:09:56Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![nih](https://avatars.discourse-cdn.com/v4/letter/n/4af34b/32.png) [@nih](https://forum.kirupa.com/u/nih)\
**Post date:** [March 13, 2005, 2:09am UTC](https://forum.kirupa.com/t/collisions-and-handling/140660/1 "2005-03-13T02:09:56Z")

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Righto then.

During a shape-based hittest, is there a way to get the angle of the curve being hit? The goal here is to cause the character to slide around the object rather than just stopping.

Any suggestions?
