# Collisions circle

**URL:** <https://forum.kirupa.com/t/collisions-circle/314831>\
**Category:** Uncategorized\
**Created:** [October 9, 2010, 11:24pm UTC](https://forum.kirupa.com/t/collisions-circle/314831 "2010-10-09T23:24:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jagguy](https://avatars.discourse-cdn.com/v4/letter/j/b487fb/32.png) [@jagguy](https://forum.kirupa.com/u/jagguy)\
**Post date:** [October 9, 2010, 11:24pm UTC](https://forum.kirupa.com/t/collisions-circle/314831/1 "2010-10-09T23:24:52Z")

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In AS3 is there an easy way for collisions to take place between a moving circle and a rectangle object. A moving circle has a direction and you need to know how it collides with an object rather than knowing it just hits.

In .net you use a points test where you test several points around a circle to see what hits an object and then you can work out what direction it will bounce off.
