# CONFUSED! Intricate loadMovie, many levels...?

**URL:** https://forum.kirupa.com/t/confused-intricate-loadmovie-many-levels/157678
**Category:** Uncategorized
**Created:** [August 3, 2005, 5:09pm UTC](https://forum.kirupa.com/t/confused-intricate-loadmovie-many-levels/157678 "2005-08-03T17:09:45Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![hombr3w311](https://avatars.discourse-cdn.com/v4/letter/h/f4b2a3/32.png) [@hombr3w311](https://forum.kirupa.com/u/hombr3w311)
#### Post date: [August 3, 2005, 5:09pm UTC](https://forum.kirupa.com/t/confused-intricate-loadmovie-many-levels/157678/1 "2005-08-03T17:09:45Z")

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I’m having an issue and was wondering if someone can help. On my site I have all the external swf files loading in to the content movie. It works great, however the media page uses the Photo Gallery Tut ([http://www.kirupa.com/developer/mx/photogallery.htm](http://www.kirupa.com/developer/mx/photogallery.htm)) now, the only problem is that the medai page dosen’t display correctly. Im guessing that since the media page is loading in the \_root.content then the code for medai says to load in \_root.photo it is confusing the main swf file. Please advise…here is the conde snippets:

The questionable code is in Bold, and HUGE.

[size=3] **Media File:** [/size]

//Code written by sbeener (suprabeener)  
/\*  
i wrote this code, but you can use and abuse it however you like.  
the methods are defined in the order which they occur to make it  
easier to understand.  
\*/  
// variables ------------------------------------------  
// put the path to your pics here, include the slashes (ie. “pics/”)  
// leave it blank if they’re in the same directory  
this.pathToPics = “animation/”;  
// fill this array with your pics  
this.pArray = [“slideshow1.jpg”, “slideshow2.jpg”, “slideshow3.jpg”, “slideshow4.jpg”, “slideshow5.jpg”, “slideshow6.jpg”, “slideshow7.jpg”, “slideshow8.jpg”];  
this.fadeSpeed = 20;  
this.pIndex = 0;  
// MovieClip methods ----------------------------------  
// d=direction; should 1 or -1 but can be any number  
//loads an image automatically when you run animation  
[size=4][color=black]**loadMovie(this.pathToPics+this.pArray[0], \_root.photo);**  
[/color][/size]MovieClip.prototype.changePhoto = function(d) {  
// make sure pIndex falls within pArray.length  
this.pIndex = (this.pIndex+d)%this.pArray.length;  
if (this.pIndex\<0) {  
this.pIndex += this.pArray.length;  
}  
this.onEnterFrame = fadeOut;  
};  
MovieClip.prototype.fadeOut = function() {  
if (this.photo.\_alpha\>this.fadeSpeed) {  
this.photo.\_alpha -= this.fadeSpeed;  
} else {  
this.loadPhoto();  
}  
};  
MovieClip.prototype.loadPhoto = function() {  
// specify the movieclip to load images into  
[size=4] **var p = \_root.photo;**  
[/size]//------------------------------------------  
p.\_alpha = 0;  
p.loadMovie(this.pathToPics+this.pArray[this.pIndex]);  
this.onEnterFrame = loadMeter;  
};  
MovieClip.prototype.loadMeter = function() {  
var i, l, t;  
l = this.photo.getBytesLoaded();  
t = this.photo.getBytesTotal();  
if (t\>0 && t == l) {  
this.onEnterFrame = fadeIn;  
} else {  
trace(l/t);  
}  
};  
MovieClip.prototype.fadeIn = function() {  
if (this.photo.\_alpha\<100-this.fadeSpeed) {  
this.photo.\_alpha += this.fadeSpeed;  
} else {  
this.photo.\_alpha = 100;  
this.onEnterFrame = null;  
}  
};  
// Actions -----------------------------------------  
// these aren’t necessary, just an example implementation  
this.onKeyDown = function() {  
if (Key.getCode() == Key.LEFT) {  
this.changePhoto(-1);  
} else if (Key.getCode() == Key.RIGHT) {  
this.changePhoto(1);  
}  
};  
Key.addListener(this);

[size=3] **Main SWF File:** [/size]

button\_7.onRelease = function() {  
if (\_root.section != “media.swf”) {  
\_root.section = “media.swf”;  
\_root.transition.gotoAndPlay(“closing”);  
}  
};

Thanks!

Andrew
