# Controlling tween direction in Swift 3D

**URL:** <https://forum.kirupa.com/t/controlling-tween-direction-in-swift-3d/55339>\
**Category:** design\
**Created:** [June 23, 2004, 3:24am UTC](https://forum.kirupa.com/t/controlling-tween-direction-in-swift-3d/55339 "2004-06-23T03:24:41Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![NeoDreamer](https://avatars.discourse-cdn.com/v4/letter/n/ccd318/32.png) [@NeoDreamer](https://forum.kirupa.com/u/NeoDreamer)\
**Post date:** [June 23, 2004, 3:24am UTC](https://forum.kirupa.com/t/controlling-tween-direction-in-swift-3d/55339/1 "2004-06-23T03:24:41Z")

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You know how Flash has an option for clockwise or counterclockwise tweens? Well, where is this option in Swift 3D version 3? It’s really annoying how I turned my camera 10 degrees to the **left** , but the animation turned 350 degrees to the **right**.
