# Converting splines into solid object in C4D?

**URL:** <https://forum.kirupa.com/t/converting-splines-into-solid-object-in-c4d/195549>\
**Category:** design\
**Created:** [August 1, 2006, 3:22pm UTC](https://forum.kirupa.com/t/converting-splines-into-solid-object-in-c4d/195549 "2006-08-01T15:22:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Fargate](https://avatars.discourse-cdn.com/v4/letter/f/dbc845/32.png) [@Fargate](https://forum.kirupa.com/u/Fargate)\
**Post date:** [August 1, 2006, 3:22pm UTC](https://forum.kirupa.com/t/converting-splines-into-solid-object-in-c4d/195549/1 "2006-08-01T15:22:04Z")

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How do you take a grouping of splines and convert them into a soild/object or mesh? In the example picture attached I want to convert those three splines into a solid curved plate. Is this possible? The closest I’ve gotten is with sweep nurbs but that’s too blocky and leaves spaces.

Thanks,

Fargate 😃
