# CopyPixel Particle Engine

**URL:** https://forum.kirupa.com/t/copypixel-particle-engine/275961
**Category:** flash
**Created:** [November 20, 2008, 5:07pm UTC](https://forum.kirupa.com/t/copypixel-particle-engine/275961 "2008-11-20T17:07:22Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![sceneshift](https://avatars.discourse-cdn.com/v4/letter/s/5daacb/32.png) [@sceneshift](https://forum.kirupa.com/u/sceneshift)
#### Post date: [November 20, 2008, 5:07pm UTC](https://forum.kirupa.com/t/copypixel-particle-engine/275961/1 "2008-11-20T17:07:22Z")

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I’m trying to create an a particle engine which is as extremely efficient. I was thinking about perhaps using copyPixels, and blitting each particle on screen based on a array of points.

I’m not sure if this is the best method, since it would be difficult to give each particle attributes such a life span. The alternative of course, is creating each particle as a sprite and adding it to the display list, but I am sure there must be a bitmap based method which is faster.

Can anyone give me their opinions as to how I could create a super fast particle engine?
