# Correct bitmaps to materials?

**URL:** https://forum.kirupa.com/t/correct-bitmaps-to-materials/10303
**Category:** Uncategorized
**Created:** [December 29, 2002, 1:55am UTC](https://forum.kirupa.com/t/correct-bitmaps-to-materials/10303 "2002-12-29T01:55:34Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![vendi](https://avatars.discourse-cdn.com/v4/letter/v/5f8ce5/32.png) [@vendi](https://forum.kirupa.com/u/vendi)
#### Post date: [December 29, 2002, 1:55am UTC](https://forum.kirupa.com/t/correct-bitmaps-to-materials/10303/1 "2002-12-29T01:55:34Z")

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My bitmaps imported and dragged to object is different sized! How I can make 1 to 1? SOS !  
Thanx

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 29, 2002, 2:59am UTC](https://forum.kirupa.com/t/correct-bitmaps-to-materials/10303/2 "2002-12-29T02:59:03Z")

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You can mess with the scale edit your material. and play with the scale. You may have to align your object in the extrusion editor. I have not found a way to ensure a 1 to 1 ratio but playing with the scale of my material and the scale of the object has worked for me. If you have trouble post or email me you t3d file I will look at it.

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [December 29, 2002, 3:13am UTC](https://forum.kirupa.com/t/correct-bitmaps-to-materials/10303/3 "2002-12-29T03:13:28Z")

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when wrapping object with bitmaps its hard to keep a 1 to 1 ratio, as swift actually doesnt use the same measurements as any other program… i think…  
just keep on adding blank space on the sides till you get something decent enough…
