# Could someone share a bit of code for attachMovie removeMovie?

**URL:** <https://forum.kirupa.com/t/could-someone-share-a-bit-of-code-for-attachmovie-removemovie/226578>\
**Category:** Uncategorized\
**Created:** [May 22, 2007, 1:04pm UTC](https://forum.kirupa.com/t/could-someone-share-a-bit-of-code-for-attachmovie-removemovie/226578 "2007-05-22T13:04:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tripdragon](https://avatars.discourse-cdn.com/v4/letter/t/a88e4f/32.png) [@tripdragon](https://forum.kirupa.com/u/tripdragon)\
**Post date:** [May 22, 2007, 1:04pm UTC](https://forum.kirupa.com/t/could-someone-share-a-bit-of-code-for-attachmovie-removemovie/226578/1 "2007-05-22T13:04:12Z")

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I just basicly need a small example of script of attachMovie Do something then removeMovie

I am trying to understand advanced Fuse [http://www.mosessupposes.com/Fuse/](http://www.mosessupposes.com/Fuse/)

and can make things do stuff now, but not sure how to make the code listen to timed events.

ex:

```auto
attachMovie("ball"", "ball", 0);
#fuse code for a move ball
#or just AS for a move in the meantime
#then 
ball.removeMovie();

```

As in the movie clip goes poof , gone not on stage,

Please help 😃
