# Countdown Question

**URL:** https://forum.kirupa.com/t/countdown-question/77244
**Category:** flash
**Created:** [January 25, 2005, 8:16pm UTC](https://forum.kirupa.com/t/countdown-question/77244 "2005-01-25T20:16:56Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![jpb\_black](https://avatars.discourse-cdn.com/v4/letter/j/ecccb3/32.png) [@jpb\_black](https://forum.kirupa.com/u/jpb_black)
#### Post date: [January 25, 2005, 8:16pm UTC](https://forum.kirupa.com/t/countdown-question/77244/1 "2005-01-25T20:16:56Z")

</div>

Here’s my problem I have done the tutoral for the countdown banner and have it working. My problem is I would like it to go to a specific time not just a date. The code below is what I have. If anyone can help me with this I would greatly appreciate it.

stop();

currentDate = new Date();  
thisYear = currentDate.getFullYear();

eventDate = new Date(thisYear, 1, 20);  
eventMillisecs = eventDate.getTime();

counter.onEnterFrame = function(){

```
currentDate = new Date();
currentMillisecs = currentDate.getTime();

this.msecs = eventMillisecs - currentMillisecs;

if (this.msecs &lt;= 0){
	
	play();
	
	return;
}

this.secs = Math.floor(this.msecs/1000); 
this.mins = Math.floor(this.secs/60); 
this.hours = Math.floor(this.mins/60); 
this.days = Math.floor(this.hours/24);

this.msecs = string(this.msecs % 1000);
this.secs = string(this.secs % 60);
this.mins = string(this.mins % 60);
this.hours = string(this.hours % 24);
this.days = string(this.days);

while (this.msecs.length &lt; 3) this.msecs = "0" + this.msecs;
if (this.secs.length &lt; 2) this.secs = "0" + this.secs;
if (this.mins.length &lt; 2) this.mins = "0" + this.mins;
if (this.hours.length &lt; 2) this.hours = "0" + this.hours;
while (this.days.length &lt; 3) this.days = "0" + this.days;

for(movie in this){
	if (this[movie]._parent == this) this[movie].evaluateFrameFrom(this);
}

```

};

MovieClip.prototype.evaluateFrameFrom = function(variableClip){

```
var nameArray = this._name.split("_");

var numberSet = variableClip[nameArray[0]];

var character = number(nameArray[1]);

var frame = 1 + number(numberSet.charAt(character));

if (this._currentframe != frame) this.gotoAndStop(frame);

```

};
