Hi Alvin!
That will require adjusting the draggable element from being hard coded for a single element to handle an arbitrary number of elements. I used the ideas from the Handling Events for Many Elements article to make that adjustment.
The full code for being able to drag multiple elements looks as follows:
<!DOCTYPE html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
<title>Drag Multiple Elements</title>
<style>
#container {
width: 100%;
height: 400px;
background-color: #333;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
border-radius: 7px;
touch-action: none;
}
.item {
border-radius: 50%;
touch-action: none;
user-select: none;
position: relative;
}
.one {
width: 100px;
height: 100px;
background-color: rgb(245, 230, 99);
border: 10px solid rgba(136, 136, 136, .5);
top: 0px;
left: 0px;
}
.two {
width: 60px;
height: 60px;
background-color: rgba(196, 241, 190, 1);
border: 10px solid rgba(136, 136, 136, .5);
top: 30%;
left: 10%;
}
.three {
width: 40px;
height: 40px;
background-color: rgb(0, 255, 231);
border: 10px solid rgba(136, 136, 136, .5);
top: -40%;
left: -10%;
}
.four {
width: 80px;
height: 80px;
background-color: rgb(233, 210, 244);
border: 10px solid rgba(136, 136, 136, .5);
top: -10%;
left: 5%;
}
.item:active {
opacity: .75;
}
.item:hover {
cursor: pointer;
}
</style>
</head>
<body>
<div id="outerContainer">
<div id="container">
<div class="item one">
</div>
<div class="item two">
</div>
<div class="item three">
</div>
<div class="item four">
</div>
</div>
</div>
<script>
var container = document.querySelector("#container");
var activeItem = null;
var active = false;
container.addEventListener("touchstart", dragStart, false);
container.addEventListener("touchend", dragEnd, false);
container.addEventListener("touchmove", drag, false);
container.addEventListener("mousedown", dragStart, false);
container.addEventListener("mouseup", dragEnd, false);
container.addEventListener("mousemove", drag, false);
function dragStart(e) {
if (e.target !== e.currentTarget) {
active = true;
// this is the item we are interacting with
activeItem = e.target;
if (activeItem !== null) {
if (!activeItem.xOffset) {
activeItem.xOffset = 0;
}
if (!activeItem.yOffset) {
activeItem.yOffset = 0;
}
if (e.type === "touchstart") {
activeItem.initialX = e.touches[0].clientX - activeItem.xOffset;
activeItem.initialY = e.touches[0].clientY - activeItem.yOffset;
} else {
console.log("doing something!");
activeItem.initialX = e.clientX - activeItem.xOffset;
activeItem.initialY = e.clientY - activeItem.yOffset;
}
}
}
}
function dragEnd(e) {
if (activeItem !== null) {
activeItem.initialX = activeItem.currentX;
activeItem.initialY = activeItem.currentY;
}
active = false;
activeItem = null;
}
function drag(e) {
if (active) {
if (e.type === "touchmove") {
e.preventDefault();
activeItem.currentX = e.touches[0].clientX - activeItem.initialX;
activeItem.currentY = e.touches[0].clientY - activeItem.initialY;
} else {
activeItem.currentX = e.clientX - activeItem.initialX;
activeItem.currentY = e.clientY - activeItem.initialY;
}
activeItem.xOffset = activeItem.currentX;
activeItem.yOffset = activeItem.currentY;
setTranslate(activeItem.currentX, activeItem.currentY, activeItem);
}
}
function setTranslate(xPos, yPos, el) {
el.style.transform = "translate3d(" + xPos + "px, " + yPos + "px, 0)";
}
</script>
</body>
</html>
You can see a live demo of it here: https://www.kirupa.com/html5/examples/drag_multiple.htm
Let me know if this works for you.
Cheers,
Kirupa